Initial stats

<> has a total of a 6 main Attributes, including:


 * Strength: influences your physical damage.
 * Constitution: influences your maximum health and defense
 * Agility: influences hit chance and dodge rate
 * Intelligence: influences magical damage and maximum mana.
 * Luck: influences critical change, drop rate of items, and the success of all actions in game. Due to this being a fixed stat it can’t be increased through stat distribution
 * Perception: influences the comprehension of skills and the rate at which you master them. This is a fixed stat, and once it is set it cannot be raised by any means.

Each of these stats will give different increases based on the class. For novices:

1 strength = 2 attack; 1 constitution = 10 max HP and 1 defense; 1 agility = 1 hit chance + 1 dodge; 1 intelligence = 10 max MP + 2 magical attack;

Attack Speed
Attack Speed is divided into extremely slow, very slow, slow, normal, fast, very fast, extremely fast …


 * Extremely slow: one shot over 3 seconds, rarely appears, only in some special monsters.
 * Very slow: A shot is made every 2 seconds or so, the player generally does not appear, and only exists on some heavy armored special monsters.
 * Slow: Shoot once every 1.5 seconds. Gun fighters who are good at large-scale attacks and shield guards who use heavy high-attack blunt weapons as weapons generally use this shooting speed.
 * Normal: Shot once every 1 second, the speed of normal two-handed swords, bows and arrows.
 * Fast: One shot in 0.7-0.8 seconds, three shots in two seconds, one-handed swords, and some special two-handed swords, bows and arrows.
 * Very fast: one shot in about 0.5 seconds, usually on the assassin's short blade.
 * Extremely fast: one shot in less than 0.3 seconds, at least three shots per second, very rarely.